新书报道
当前位置: 首页 >> 电子电气计算机信息科学 >> 正文
Networked graphics : building networked games and virtual environments
发布日期:2010-06-09  浏览
【内容简介】This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources. The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments. Case studies describing real-world systems show how requirements and constraints can be managed.Part I - Groundwork
【目次】1. Networks, Graphics, Games
2. Making a Connection
3. Network Basics
4. Multiple Network Users
Part II - Foundations
5. Issues in Networking Graphics
6. Middleware
7. Event-Centred System
8. Data-Centred System
Part III - Real Systems
9. Real Network Constraints
10. Latency & Inconsistency
11. Data Reduction
12. Scalability and Quality of Service
13. Quality of Service
14. Security
Part IV - Extensions
15. Data streaming
16. Existing Systems
17. Other Areas
18. Future

关闭


版权所有:西安交通大学图书馆      设计与制作:西安交通大学数据与信息中心  
地址:陕西省西安市碑林区咸宁西路28号     邮编710049

推荐使用IE9以上浏览器、谷歌、搜狗、360浏览器;推荐分辨率1360*768以上