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Learning Agile = 学习敏捷开发
发布日期:2016-02-21  浏览

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  敏捷开发已经使软件开发过程中的团队合作方式发生了彻底的变革,但是由于有不少敏捷开发方法学供人们选择,如何“迈向敏捷”是需要技巧的。这本斯特尔曼、格林编*的《学习敏捷开发(影印版)(英文版)》帮助你学会如何解决这个问题。首先,你将掌握敏捷开发的基本原则,然后你将会了解4种专业且易用的敏捷开发方法:Scrum、极限编程(XP)、Lean和 Kanban。
  每种方法针对开发中的不同领域,但是它们的目的均是为了改变你的团队的思维方式——从简单遵循一个计划的个体到共同作出决策的团队。不管你是第一次考虑使用敏捷开发还是再次尝试它,你将通过本书学习到如何为你的团队和公司选择*合适的方法。
 
[目录]
Foreword
Preface
1.Learning Agile
  What Is Agile?
  Who Should Read This Book
  Our Goals for This Book
  Getting Agile into Your Brain by Any Means Necessary
  How This Book Is Structured
2.Understanding Agile Values
  A Team Lead, Architect, and Project Manager Walk into a Bar...
  No Silver Bullet
  Agile to the Rescue! (Right?)
  A Fractured Perspective
  The Agile Manifesto Helps Teams See the Purpose Behind Each Practice
  Understanding the Elephant
  Where to Start with a New Methodology
3.The Agile Principles
  The 12 Principles of Agile Software
  The Customer Is Always Right...Right?
  Delivering the Project
  Communicating and Working Together
  Project Execution--Moving the Project Along
  Constantly Improving the Project and the Team
  The Agile Project: Bringing All the Principles Together
4.Serum and Self-Organizing Teams
  The Rules of Serum
  Act Ⅰ: I Can Haz Serum?
  Everyone on a Serum Team Owns the Project
  Act Ⅱ: Status Updates Are for Social Networks!
  The Whole Team Uses the Daily Serum
  Act Ⅲ: Sprinting into a Wall
  Sprints, Planning, and Retrospectives
  Act Ⅳ: Dog Catches Car
5.Serum Planning and Collective Commitment
  Act Ⅴ: Not Quite Expecting the Unexpected
  User Stories, Velocity, and Generally Accepted Serum Practices
  Act Ⅵ: Victory Lap
  Serum Values Revisited
6.XP and Embracing Change
  Act Ⅰ: Going into Overtime
  The Primary Practices of XP
  Act Ⅱ: The Game Plan Changed, but We're Still Losing
  The XP Values Help the Team Change Their Mindset
  An Effective Mindset Starts with the XP Values
  Act Ⅲ: The Momentum Shifts
  Understanding the XP Principles Helps You Embrace Change
7.XP, Simplicity, and Incremental Design
  Act Ⅳ: Going into Overtime, Part 2: Second Overtime
  Code and Design
  Make Code and Design Decisions at the Last Responsible Moment
  Incremental Design and the Holistic XP Practices
  Act Ⅴ: Final Score
8.Lean, Eliminating Waste, and Seeing the Whole
  Lean Thinking
  Act Ⅰ: Just One More Thing...
  Creating Heroes and Magical Thinking
  Eliminate Waste
  Gain a Deeper Understanding of the Product
  Deliver As Fast As Possible
9.Kanban, Flow, and Constantly Improving
  Act Ⅱ: Playing Catch-Up
  The Principles of Kanban
  Improving Your Process with Kanban
  Measure and Manage Flow
  Emergent Behavior with Kanban
10.The Agile Coach
  Act Ⅲ: Just One More Thing (Again?!)
  Coaches Understand Why People Don't Always Want to Change
  Coaches Understand How People Learn
  Coaches Understand What Makes a Methodology Work
  The Principles of Coaching
Index

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