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Semiotics of Programming
发布日期:2015-12-17  浏览

Semiotics of Programming

 

[Book Description]

Tanaka-Ishii presents a semiotic analysis of computer programs along three axes: models of signs, kinds of signs, and systems of signs. Because computer programs are well defined and rigid, applying semiotic theories to them will help to reorganise the semiotic theories themselves. Semiotic discussion of programming theory can provide possible explanations for why programming has developed as it has and how computation is fundamentally related to human semiosis. This book considers the question of what computers can and cannot do, by analysing how computer sign systems compare to those of humans. A key concept throughout is reflexivity - the capability of a system or function to reinterpret what it has produced by itself. Sign systems are reflexive by nature, and humans know how to take advantage of this characteristic but have not yet fully implemented it into computer systems. The limitations, therefore, of current computers can be ascribed to insufficient reflexivity.

[Table of Contents]
Acknowledgments                                    ix
    Introduction                                   1  (9)
      The Aim of This Book                         1  (2)
      Computational Contributions to Semiotics     3  (2)
      Semiotic Contributions to Computing          5  (1)
      Related Work                                 5  (1)
      The Structure of This Book                   6  (4)
    Computer Signs in Programs                     10 (15)
      Introduction                                 10 (1)
      Two Sample Programs                          11 (5)
      Identifiers                                  16 (2)
      Semantic Levels of Identifiers               18 (2)
        Computer Hardware Level                    18 (1)
        Programming Language Level                 18 (1)
        Natural Language Level                     19 (1)
      Pansemiotic View                             20 (5)
  1 MODELS OF SIGNS
    The Babylonian Confusion                       25 (20)
      Two Models of Signs                          25 (4)
      Two Hypotheses                               29 (5)
        A Traditional Hypothesis                   30 (1)
        A New Hypothesis                           31 (3)
      Two Programming Paradigms and the Sign       34 (4)
      Models
        Dyadic/Triadic Identifiers                 35 (1)
        The Functional Paradigm and the Dyadic     36 (1)
        Model
        The Object-Oriented Paradigm and the       37 (1)
        Triadic Model
      The Babylonian Confusion Revisited           38 (2)
      Summary                                      40 (5)
    Marriage of Signifier and Signified            45 (24)
      Properties of Signs                          45 (4)
      Lambda Calculus                              49 (4)
      The Lambda-Term as a Sign Model              53 (5)
      Definition of Signs by Self-Reference        58 (7)
      Self-Reference and the Two Sign Models       65 (2)
      The Saussurian Difference                    67 (1)
      Summary                                      68 (1)
    Being and Doing in Programs                    69 (22)
      The Antithesis of Being and Doing            69 (2)
      Class and Abstract Data Type                 71 (3)
      A Being Program Example                      74 (4)
      A Doing Program Example                      78 (3)
      Being versus Doing and the Two Sign Models   81 (3)
      To Be or To Do                               84 (2)
      Summary                                      86 (5)
  2 KINDS OF SIGNS AND CONTENT
    The Statement x := x + 1                       91 (18)
      Different Kinds of Signs                     91 (4)
      Semiotic Ambiguity of Identifiers            95 (5)
      Hjelmslev's Connotation and Metalanuage      100(3)
      Peirce's Icon, Index, and Symbol             103(3)
      Correspondence of the Two Sign               106(2)
      Classifications
      Summary                                      108(1)
    Three Kinds of Content in Programs             109(18)
      Thirdness                                    109(5)
      Definitions and Expressions                  114(1)
      Currying                                     115(2)
      Church's Transformation                      117(4)
      Thirdness in Programs                        121(4)
      Summary                                      125(2)
    An Instance versus The Instance                127(18)
      Haecceity                                    127(3)
      A Case Study of a Digital Narrative          130(2)
      Levels of Instantiation                      132(2)
      Restoring Haecceity                          134(5)
        Optimization                               134(2)
        Interaction                                136(1)
        Haecceity and Reflexivity                  137(2)
      The Kind of The Instance                     139(2)
      Summary                                      141(4)
  3 SYSTEMS OF SIGNS
    Structural Humans versus Constructive          145(13)
    Computers
      Uncontrollable Computers                     145(2)
      Signs and Self-Reference                     147(2)
      A Structural System                          149(3)
      A Constructive System                        152(2)
      Structure versus Construction                154(3)
      Summary                                      157(1)
    Sign and Time                                  158(18)
      Interaction                                  158(3)
      The State Transition Machine                 161(1)
      Referential Transparency                     162(2)
      Side Effects                                 164(5)
      Temporality of a Sign                        169(3)
      Interaction and a Sign                       172(1)
      Sign and Sein                                173(1)
      Summary                                      174(2)
    Reflexivity and Evolution                      176(17)
      Reflexivity of Natural Language              176(3)
      Reflexivity of a Sign System                 179(3)
      Categories of Reflexivity                    182(4)
      Reflexivity of a Computer System             186(3)
      Reflexivity of a System of Computer          189(2)
      Systems
      Summary                                      191(2)
    Conclusion                                     193(6)
Glossary                                           199(8)
References                                         207(6)
Index                                              213

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